G5 Entertainment: Good cost control supports profitability, while growth remains soft
Research Update
2024-05-13
07:22
Analyst Q&A
Closed
Hjalmar Ahlberg answered 6 questions.
G5 reported lower-than-expected topline in Q1, while good cost control supported solid profitability and EBIT results close to our forecast. Looking forward, we have lowered our growth assumptions as revenue from new games looks to take longer time than we previously anticipated, however this is partly mitigated by lower opex assumptions.
HA
TO
Hjalmar Ahlberg
Tomas Otterbeck
G5’s Q1-results were close to our expectations with revenue of SEK297m and EBIT of SEK39m (SEK30m adjusted for positive fx revaluations) which can be compared to our estimates of SEK317m and SEK31m, respectively. The company continued to see solid gross margin driven by growth of the G5 store and profitability was further supported by operational efficiency and UA investments in the low-end of historical average.
Looking forward, the growth outlook remains soft and the company highlights seasonal challenges in Q2 and Q3 2024. New games has seen less revenue impact than we have estimated as improved monetization for Twilight Land looks to take more time than expected. The company remains committed to releasing 1-2 new games during 2024, although more likely in H2 rather than H1 2024
We have lowered our growth assumptions on the back of the lower-than-expected topline in Q1 and the soft near-term outlook. With a growing game pipeline we still expect improved growth in 2025-26E but from a lower base. We lower EBITDA estimates by around 9-10% for 2025-26E while our base case is lowered to SEK315 (SEK330). The share currently trades at 2-3x 2024-25E EBITDA while our base case implies 8x 2024-25E EBITDA.
SEKm | 2022 | 2023 | 2024e | 2025e | 2026e |
Revenues | 1,400.1 | 1,319.9 | 1,198.0 | 1,253.3 | 1,316.0 |
Revenue Growth | 6.4% | -5.7% | -9.2% | 4.6% | 5.0% |
EBITDA | 318.3 | 278.9 | 274.4 | 278.8 | 312.4 |
EBIT | 167.0 | 111.4 | 130.1 | 131.7 | 153.1 |
EBIT Margin | 11.9% | 8.4% | 10.9% | 10.5% | 11.6% |
Net Income | 66.9 | 127.6 | 119.6 | 115.2 | 134.0 |
EV/Sales | 1.1 | 0.8 | 0.6 | 0.5 | 0.4 |
EV/EBITDA | 4.9 | 3.6 | 2.7 | 2.4 | 1.8 |
EV/EBIT | 9.4 | 9.1 | 5.7 | 5.1 | 3.7 |
G5 reported revenue of SEK297m and EBIT of SEK39m (SEK30m adjusted for positive fx revaluations) which can be compared to our estimates of SEK317m and SEK31m, respectively. Gross margin was solid coming in at 68.1% and supported by continued growth of revenue from the G5 Store which saw 55% YoY growth and accounted for 13.5% of revenue in the quarter. The strong gross margin coupled with lower-than-expected UA costs (16.9% of revenue compared to our forecast of 19.5%), yielded an EBIT-margin of 10% (adjusted for positive fx impact) which was in line with our forecast. Cost control was also solid, with other opex seeing a sequential decline driven by lower R&D costs where the company highlighted potential for further efficiency improvement going forward.
G5 Results outcome | |||||||
SEKm | Q1 23 | Q2 23 | Q3 23 | Q4 23 | Q1 24E | Q4 23A | Diff, % |
Revenue | 345 | 331 | 327 | 317 | 317 | 297 | -6% |
Growth YoY, % | 4% | -4% | -9% | -13% | -8% | -14% | |
Gross profit | 233 | 223 | 222 | 214 | 217 | 202 | -7% |
Gross-margin | 67.4% | 67.4% | 68.1% | 67.6% | 68.5% | 68.1% | |
UA costs | -61 | -62 | -63 | -60 | -62 | -50 | -19% |
UA costs, % of sales | -17.7% | -18.6% | -19.2% | -19.1% | -19.5% | -16.9% | |
Other OPEX, ex D&A | -93 | -83 | -87 | -104 | -86 | -76 | -11% |
EBITDA | 79 | 78 | 73 | 49 | 70 | 76 | 9% |
EBITDA-margin | 22.8% | 23.6% | 22.2% | 15.6% | 22.0% | 25.5% | |
EBIT | 40 | 39 | 22 | 10 | 31 | 39 | 26% |
EBIT-margin | 11.5% | 11.7% | 6.8% | 3.3% | 9.8% | 13.2% | |
Net income | 48 | 40 | 31 | 9 | 28 | 37 | 33% |
EPS, SEK | 5.8 | 5.0 | 3.8 | 1.1 | 3.5 | 4.8 | 34% |
Source: Redeye Research |
G5 saw a larger-than-expected revenue decline than we expected during Q1 2024. This came both on the back of a sequential decline in Sherlock and the Jewels family games while Twilight Land continued to see limited revenue contribution as G5 works on optimizing monetization for the game. G5 commented that Twilight Land was released in a more early stage than what is anticipated for future releases, suggesting a quicker path to meaningful revenue for future game releases. Looking forward, the company remains committed to releasing 1-2 new games during 2024, although more likely in H2 rather than H1 2024. Furthermore, the company highlights that it sees seasonal challenges in Q2 and Q3 suggesting that growth will remain subdued in the short term. On the positive side, G5 saw a sequential increase in monthly active users (MAU) which could be first sign that the revenue decline is bottoming. The company also saw continued growth of revenue generated from the G5 store and although the sequential increase has slowed down, there is likely more potential which should support a continued improvement of the gross margin.
G5 Entertainment: Revenue, gross profit and EBIT-margin
In summary, we take down our short-term growth expectations on the back of the report and we now expect a small sequential revenue decline during Q2 and Q3 2024. While we continue to forecast growth in 2025-26E, it will come from a lower base. As such, we also lower our estimates for 2025-26E with EBITDA coming down c9-10%. While we have been overly optimistic about G5’s growth potential, we believe the risk for further negative surprises is limited as comps get easier while there is also increased potential from new game releases. The table below summarizes key financials for 2022-26E.
G5 Financials 2022-2026E | |||||||||
SEKm | 2022 | 2023 | Q1 24 | Q2 24E | Q3 24E | Q4 24E | 2024E | 2025E | 2026E |
Revenue | 1,400 | 1,320 | 297 | 294 | 296 | 308 | 1,198 | 1,253 | 1,316 |
Growth Y/Y | 6.4% | -5.7% | -13.9% | -11.2% | -9.4% | -2.8% | -9.2% | 4.6% | 5.0% |
Gross profit | 936 | 892 | 202 | 201 | 203 | 212 | 822 | 871 | 924 |
Gross margin | 66.9% | 67.6% | 68.1% | 68.4% | 68.7% | 69.1% | 68.6% | 69.5% | 70.3% |
UA costs | -335 | -246 | -50 | -51 | -52 | -54 | -207 | -226 | -237 |
UA, % of revenue | -24.0% | -18.6% | -16.9% | -17.5% | -17.5% | -17.5% | -17.3% | -18.0% | -18.0% |
Opex ex D&A | -283 | -367 | -76 | -86 | -87 | -91 | -340 | -367 | -375 |
EBITDA | 318 | 279 | 76 | 64 | 64 | 68 | 274 | 279 | 312 |
EBITDA-margin | 22.7% | 21.1% | 25.5% | 21.7% | 21.6% | 22.0% | 22.9% | 22.2% | 23.7% |
D&A | -151 | -157 | -37 | -37 | -36 | -35 | -144 | -147 | -159 |
Write-offs | -73 | -11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Total opex | -842 | -781 | -163 | -174 | -175 | -180 | -692 | -739 | -771 |
Total opex ex UA | -507 | -535 | -113 | -122 | -123 | -126 | -485 | -514 | -534 |
EBIT adjusted | 167 | 111 | 39 | 27 | 28 | 33 | 130 | 132 | 153 |
EBIT-margin | 11.9% | 8.4% | 13.2% | 9.3% | 9.5% | 10.6% | 10.9% | 10.5% | 11.6% |
Net income adjusted | 154 | 128 | 37 | 25 | 25 | 29 | 120 | 115 | 134 |
Net income reported | 67 | 128 | 37 | 25 | 25 | 29 | 120 | 115 | 134 |
EPS adjusted, SEK | 18.7 | 16.1 | 4.8 | 3.1 | 3.2 | 3.7 | 15.2 | 14.6 | 17.0 |
EPS reported, SEK | 8.1 | 16.1 | 4.8 | 3.1 | 3.2 | 3.7 | 15.2 | 14.6 | 17.0 |
Source: Redeye Research |
On the back of the reduced estimates, we have lowered our valuation range. Our new base case stands at SEK315 (SEK330) and our bull case is lowered to SEK510 (SEK530) while the bear case is unchanged at SEK130. The base case implies a valuation of c8x 2024-25E EBITDA, while the five-year average NTM EV/EBITDA is c7x. The table below summarizes the assumptions for the valuation scenarios.
G5 Entertainment: Fair Value Range | |||
SEK | Bear Case | Base Case | Bull Case |
Value per share | 130 | 315 | 510 |
Revenue CAGR 2025-2029 | 0% | 5% | 10% |
Revenue CAGR 2030-2039 | 1% | 3% | 5% |
Growth Terminal | 2% | 2% | 2% |
EBITDA-margin 2025-2039 | 17% | 27% | 31% |
EBITDA Terminal | 15% | 25% | 30% |
Source: Redeye Research |
Case
Experienced free-to-play gaming group with strong position in its niche
Evidence
Solid growth in own games and improving profitability
Challenge
Highly competitive free-to-play games market
Valuation
Base case DCF supported by solid cash generation and margin expansion
People: 4
G5's CEO and COO are the founders of the company and they are both large shareholders. The management and board have a long experience in the free-to-play gaming market. G5 have a strong capital allocation strategy distributing excess capital in forms of regular dividends and share buybacks.
Business: 3
G5 has a strong position in its niche in the free-to-play gaming market where it focus on genres for women aged 35 and above. Several games in the portfolio are evergreen titles creating stable revenues. The company distributes most of its titles via Microsoft and Apple while it also generates a small share of revenues from its own distribution platform.
Financials: 3
G5 has strong financials and improving profitability on the back of a growing mix of own games and lower fees from platform companies. Overall growth has been muted over 2018-21 but its own games are seeing solid double-digit growth. UA investments are typically stable at around 17-22% of revenue albeit with some quarters deviating depending on the ROI.
Disclosures and disclaimers