EG7: Service business hampered by soft market, outlook for games business remains strong

Research Update

2024-05-15

07:19

Analyst Q&A

Closed

Hjalmar Ahlberg answered 4 questions.

Redeye updates on EG7 post Q1-results which were weaker than expected owing to soft performance in the service business while the games business performed close to expectations. The company reiterates its full year guidance while also highlighting increased uncertainty owing to a weaker market environment. We lower our estimates but see solid growth potential ahead as the company’s ongoing investments start to generate income.

HA

TO

Hjalmar Ahlberg

Tomas Otterbeck

Weaker-than-expected Q1-results

EG7 reported weaker than expected Q1-results with revenue of SEK382m and adjusted EBITDA of SEK62m, compared to our forecasts of SEK408m and SEK89m respectively. The main deviation stemmed from the service business while the games business performed close to our expectations.

Adapting the service businesses to a softer market

Following a continued soft gaming market, with less demand for work-for-hire and reduced marketing budgets, EG7 continues to adapt its service business. The company has made cost savings after the quarter ended, which should result in improved earnings for Toadman and Petrol going forward, albeit with limited growth potential.

Lowered estimates, but growth potential remains

With Q1-results coming in lower than expected, we have lowered our 2024E EBITDA with around 16% while 2025-26E is lowered 5-6%. The lowered estimates are mainly due to the softer performance from the services business, while the outlook for the games business remains strong. As such, our long-term assumptions remains unchanged and we only slightly trim our valuation range with a new base case of SEK41 (SEK44).

Key financials

SEKm202220232024e2025e2026e
Net Sales1,865.92,045.01,687.81,971.52,443.6
EBITDA482.7542.0342.8458.7646.8
EBITDA Margin25.9%26.5%20.3%23.3%26.5%
EBIT395.4427.5255.2326.6463.6
EBIT Margin19.3%19.7%14.0%15.8%18.1%
Net Income-281.2156.0102.6149.0251.7
EV/Sales1.20.50.30.30.2
EV/EBITDA4.82.11.61.10.6
EV/EBIT5.82.62.21.60.8

Weaker-than-expected Q1-results

EG7 reported revenue of SEK382m and adjusted EBITDA of SEK62m, which was lower than our forecast of SEK408m and SEK89m, respectively. Looking at the performance per segment, Daybreak saw somewhat higher revenue than expected, while profitability was in line with our forecast. Performance from Big Blue Bubble was slightly softer than expected. However, the company commented that My Singing Monsters is back to a pre-peak pattern, suggesting stable performance from here. Piranha, which was impacted negatively by the cancelled WFH contract, saw a bigger revenue drop than expected, which also resulted in lower EBITDA. Toadman saw slower progress towards break-even than we expected while Petrol unexpectedly saw a negative EBITDA. Fireshine reported softer topline than expected, with revenue mainly generated from back-catalogue titles, which also impacted profitability negatively. The table below summarizes the Q1-results outcome compared to our forecast.

EG7 result outcome
SEKmQ1 23Q2 23Q3 23Q4 23Q1 24EQ1 24ADiff
Group revenue572483517473408382-6%
Growth Y/Y (%)43%4%16%-15%-29%-33%
COGS-151-140-167-161-107-97-9%
Personnel expenses-200-203-177-182-183-1925%
Other external costs-57-81-55-70-50-7041%
EBITDA adj190113141988962-30%
EBITDA-margin33%23%27%21%22%16%
D&A-51-67-72-54-52-47-11%
Ow acquistion related-32-32-33-32-32-29-10%
EBIT adj *17078103766844-36%
EBIT adj (%)30%16%20%16%17%12%
EBIT139254345364010%
Net income reported88210572715-45%
EPS reported1.010.020.110.640.310.17-45%
Source: Redeye Research, * Adjusted excludes amortization of acquired assets
EG7 result outcome per segment
SEKmQ1 23Q2 23Q3 23Q4 23Q1 24EQ1 24ADiff
Group Revenue572483517473408382-6%
Daybreak2011901811821811894%
Big Blue Bubble218144123867569-8%
Piranha512528302521-16%
Toadman61114191817-4%
Fireshine49781201076546-29%
Petrol483651504541-10%
Group EBITDA190113141988962-30%
Daybreak5248342941424%
Big Blue Bubble1338688494138-7%
Piranha23681183-55%
Toadman-14-12-2-5-3-6144%
Fireshine63191171-92%
Petrol2-9233-6-290%
Holdings-12-9-80-8-1025%
Source: Redeye Research

Softer outlook for service business, but strong outlook for games

Following continued weakness in the gaming industry, EG7’s service-focused businesses faced a challenging market environment in Q1 2024 as illustrated by the performance of Petrol and Toadman. EG7 continues to adapt the operations where Petrol and Toadman launched cost cuttings in April that will yield total savings of SEK35m on an annual basis. As such, we expect improved profitability for the two businesses going forward, albeit with a more limited topline growth potential in the short term. Coming to Piranha, which saw a large work-for-hire contract being cancelled in Q4 2023, the studio has cut new hiring while remaining employees will fully focus on Mech Warrior 5: Clans which is set to be released in Q4 2024. As such, Piranha should see stronger performance in H2 2024, despite the loss of the WFH contract.

While the outlook for the service-focused businesses is soft, the outlook for EG7’s games business remains strong. Looking into H2 2024, we expect stable performance from Big Blue Bubble as My Singing Monsters stabilizes at a new normal, while Daybreak’s live service games also shows stable performance after meeting tough comps in 2023. With continued content updates scheduled for 2024, the live service games should continue to see good performance for the rest of 2024. Finally, Fireshine also sees the typical seasonal pattern with a stronger H2 than H1, where support will among other come from the version 1.0 releases of Core Keeper and Shadows of Doubt. Looking into 2025, Daybreak is also on track to release the Cold Iron game project, while H1Z1 is targeting to enter production in H2 2024 with a release targeted in 2026. As illustrated in the chart below, we expect that 2024 will be a transition year followed by stronger growth and profitability in 2025-26E.

EG7: Revenue, EBITDA and investments 2021-26E (excl. Innova)

Source: Redeye Research

Lowered estimates

While the growth outlook remains positive for 2025-26E, we have lowered our 2024E EBITDA estimates by 16% on the back of the weaker-than-expected Q1-results and softer outlook for Petrol and Toadman. Our 2025-26E estimates are also trimmed by 5-6%. However, we still forecast strong topline growth of around 17% in 2025E and 24% in 2026E, as well as stronger profitability. Our 2026E estimates (revenue of SEK2.4bn and EBITDA of SEK650m) are below the company’s target of SEK3bn in revenue and EBITDA of SEK1bn. The 2026 target is built on growth from the release of H1Z1 and an additional game that has not yet been announced. We see potential for the gap to close as H1Z1 moves into production and as the release of a second game is confirmed. The table below summarizes key financials for the group and segments for 2022-26E.

EG7: Key financials
SEKm20222023Q1 24Q2 24EQ3 24EQ4 24E2024E2025E2026E
Group revenue1,8662,0453823764544771,6881,9722,444
Growth Y/Y (%)12%10%-33%-22%-12%1%-17%17%24%
COGS-626-619-97-89-141-141-468-539-641
Personnel expenses-742-763-192-184-185-186-745-762-778
Other external costs-209-262-66-50-55-65-236-310-500
EBITDA adj483542627296109343459647
EBITDA adj (%)26%27%16%19%21%23%20%23%26%
EBIT adj *39542844537183255327464
EBIT adj (%)21%21%12%14%16%17%15%17%19%
EBIT-27625240213951155199336
Net income-28115615162938103149252
EPS-3.231.760.170.180.330.431.161.682.84
Source: Redeye Research, * Adjusted excludes amortization of acquired assets
EG7: Revenue and EBITDA per segment
SEKm20222023Q1 24Q2 24EQ3 24EQ4 24E2024E2025E2026E
Group Revenue1,8662,0453823764544771,6881,9722,444
Daybreak8317531891801871877439851,358
Big Blue Bubble31057269687568279265265
Piranha9013321212550117129142
Toadman134917171717687582
Fireshine3943544650100100296318382
Petrol22918441405055186199214
Growth36%21%-38%-23%-12%2%-20%21%27%
Daybreak18%-9%-6%-5%3%3%-1%33%38%
Big Blue Bubble184%84%-69%-53%-39%-21%-51%-5%0%
Piranha-2%49%-58%-14%-10%66%-12%10%10%
Toadman76%272%205%57%19%-8%38%10%10%
Fireshine0%-10%-6%-36%-16%-6%-16%8%20%
Petrol40%-20%-15%12%-2%10%1%8%8%
Group EBITDA483542627296109338459647
Daybreak23316342403737157228408
Big Blue Bubble18235638374137154146139
Piranha314934523353942
Toadman-23-34-6-300-91921
Fireshine6940141818394048
Petrol22-3-6-233-32021
Holdings-31-30-10-8-8-8-34-32-32
EBITDA-margin26%26%16%19%21%23%20%23%26%
Daybreak28%22%22%22%20%20%21%23%30%
Big Blue Bubble59%62%56%55%55%55%55%55%53%
Piranha35%37%16%20%20%45%30%30%30%
Toadmann.m.-68%-36%-18%0%0%-13%25%25%
Fireshine17%11%1%8%18%18%13%13%13%
Petrol10%-1%-16%-5%5%5%-2%10%10%
Source: Redeye Research

New base case of SEK41 (SEK44)

On the back of the lowered estimates, we also adjusted our valuation range where the new base case stands at SEK41 (SEK44) while the bull case is SEK72 (SEK77) and the bear case SEK12 (SEK15). Our base case implies an EV/EBITDA valuation of 7x 2025E while the share currently trades at less than 2x 2025E EBITDA, suggesting that the market is sceptical about the company achieving its targets. In our view, successful game launches in 2024 (Mech Warrior 5: Clans), continued progress on the Cold Iron project, and H1Z1 moving into the production phase could be triggers for improved market confidence and a higher valuation. The table below summarizes key assumptions for the valuation scenarios.

EG7: Fair Value Range
SEKBear CaseBase CaseBull Case
Value per share124172
Revenue CAGR 2025-20296%14%17%
Revenue CAGR 2030-20392%4%6%
Growth Terminal2%2%2%
EBITDA-margin 2025-203917%28%33%
EBITDA Terminal15%28%33%
Source: Redeye Research

Investment thesis

Case

Solid live game portfolio with upside from new franchises

With an active history of M&A, EG7 has built a solid portfolio of live service games which is dominated by titles from its Daybreak studio including among other DC Universe, Everquest 1&2, Lord of The Rings and Magic the Gathering Online. This is complemented by the mobile games-focused studio Big Blue Bubble and a service segment focusing on publishing and marketing. This creates a low-risk diversified game portfolio with solid cash generation. Going forward, the company aims to add growth by building game franchises on proven IPs from its own portfolio and external IPs. On the back of this, the company targets to achieve revenue of SEK3bn and EBITDA of SEK1bn by 2026.

Evidence

Long life games and stable profitability

With a large part of EG7’s revenue being derived from its Game segment (c. 60-70%) and the majority of this coming from long-life games with recurring revenue, EG7 can generate stable revenue and profitability. The games have strong brands and have been enjoyed for many years by its players supporting the stable revenue generation. The company’s service segment has also seen strong performance on the back of successful games in its publishing business further improving the company’s overall profitability. Coming to growth from the new game franchises, the company has built a pipeline of three games that will be released during 2024-26E.

Challenge

Limted growth in live games and unproven model for game franchises

We think the main challenge for EG7 is to grow its live service Games portfolio. While this generates stable profitability and strong cash generation, the inflow of new players is limited in our view and implies low overall growth potential for EG7. While the new game franchises are set to improve growth, the company has not proven this business model yet.

Valuation

DCF-valuation supported by strong cash generation and growth upside from game franchises

We find a base case valuation of SEK41 per share for EG7 which is derived from a DCF-valuation. The base case implies an EV/EBITDA multiple of 7x on our 2025E EBITDA. Our base case assumes growth of 14% between 2025-29E and 4% between 2029-38E with a terminal growth of 2%. We assume EBITDA-margin to be around 26% in 2025-29E and 29% for 2029-38E while the terminal EBITDA-margin is set to 28%.

Quality Rating

People: 3

EG7’s management team has a high share of ownership with the (proposed) chairman holding 9% and CEO 2% of shares. While the company has a mixed history the new management team has delivered improved and stable performance.

Business: 3

EG7’s game portfolio has a high tilt towards live service games which provides stable and recurring revenues. This also results in stable profitability and good cash flow as investments requirements are limited. On the other hand, this also limits growth potential.

Financials: 2

EG7 has a stable balance sheet with a small net cash position. The company has a significant goodwill in its balance sheet, although as this is mostly related to Daybreak Games we believe the write-down risk is limited. Most of EG7’s revenue generating operations has been acquired during 2020-21 creating a short history which lowers the rating.

Financials

Income statement
SEKm202220232024e2025e2026e
Revenues2,045.52,173.21,816.92,070.12,565.7
Cost of Revenue805.9746.9596.9637.6763.3
Operating Expenses756.9884.3877.1973.81,155.6
EBITDA482.7542.0342.8458.7646.8
Depreciation45.942.043.349.361.1
Amortizations580.072.544.482.8122.2
EBIT395.4427.5255.2326.6463.6
Shares in Associates0.000.000.000.000.00
Interest Expenses33.636.15.90.000.00
Net Financial Items-33.6-36.1-5.90.000.00
EBT-309.6215.8149.4198.6335.6
Income Tax Expenses-28.459.846.849.783.9
Net Income-281.2156.0102.6149.0251.7
Balance sheet
Assets
Non-current assets
SEKm202220232024e2025e2026e
Property, Plant and Equipment (Net)29.130.330.330.330.3
Goodwill3,284.93,181.73,181.73,181.73,181.7
Intangible Assets622.5667.8670.0705.7760.9
Right-of-Use Assets39.974.774.774.774.7
Other Non-Current Assets110.4154.2154.2154.2154.2
Total Non-Current Assets4,086.84,108.74,110.94,146.64,201.8
Current assets
SEKm202220232024e2025e2026e
Inventories17.314.016.919.724.4
Accounts Receivable440.5269.2253.2295.7366.5
Other Current Assets0.000.000.000.000.00
Cash Equivalents407.8480.9591.7646.5775.1
Total Current Assets865.6764.1861.8962.01,166.0
Total Assets4,952.44,872.84,972.75,108.55,367.8
Equity and Liabilities
Equity
SEKm202220232024e2025e2026e
Non Controlling Interest0.000.000.000.000.00
Shareholder's Equity3,902.33,900.63,963.24,067.94,275.3
Non-current liabilities
SEKm202220232024e2025e2026e
Long Term Debt0.002.82.82.82.8
Long Term Lease Liabilities17.552.552.552.552.5
Other Non-Current Lease Liabilities315.6355.3355.3355.3355.3
Total Non-Current Liabilities333.1410.6410.6410.6410.6
Current liabilities
SEKm202220232024e2025e2026e
Short Term Debt104.00.600.600.600.60
Short Term Lease Liabilities23.625.025.025.025.0
Accounts Payable84.833.950.659.173.3
Other Current Liabilities504.5502.1522.6545.3583.1
Total Current Liabilities716.9561.6598.9630.1682.0
Total Liabilities and Equity4,952.34,872.84,972.75,108.55,367.8
Cash flow
SEKm202220232024e2025e2026e
Operating Cash Flow374.6437.8365.5394.8539.4
Investing Cash Flow-58.1-231.5-214.6-295.7-366.5
Financing Cash Flow-331.8-126.0-40.0-44.3-44.3

Rating definitions

The team

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