Embracer: Stable outlook for 2024/25E
Research Update
2024-05-27
07:51
Analyst Q&A
Closed
Hjalmar Ahlberg answered 3 questions.
Redeye updates on Embracer following Q4-results where adjusted EBIT was in line with our expectations while topline was softer. The company’s guidance for 2024/25E was largely in line with our expectations and we have made limited changes to our estimates.
HA
TO
Hjalmar Ahlberg
Tomas Otterbeck
Embracer reported sales of SEK8,874m and adjusted EBIT of SEK1,426m which can be compared to our forecast of SEK9,723m and SEK1,437m, respectively. Looking at adjusted EBIT per segment, PC/Console was close to our estimate while Mobile was stronger and Tabletop softer than expected. While EBITDAC was close to our forecast, net debt increase slightly while we had expected a sequential decline.
Looking into 2024/25E, Embracer expects adjusted EBIT to be similar to 2023/24, while EBITDAC is expected to improve materially. This was largely in line with our expectations, although we have shifted our mix with a larger contribution from Mobile and a softer contribution from PC/Console. The company will likely see a soft H1 with limited releases while H2 should be strong where Q3 is expected to see a record high value of completed games.
With the guidance for adjusted EBIT in 2024/25E being close to our expectations, we have made limited changes to our forecasts. Our DCF-based valuation range is trimmed slightly with a new base case of SEK37 (SEK38) which implies an EV/EBIT adj. of 8-9x 2024/25-26E while it is currently trading at 6-7x EV/EBIT adj. of 8-9x 2024/25-26E. Our SOP-valuation implies a fair value range of SEK32-56 with an average value of SEK44.
SEKm | 2022 | 2023 | 2024e | 2025e | 2026e |
Net Sales | 37,665.0 | 42,205.0 | 40,107.7 | 42,215.4 | 44,849.1 |
EBITDA | 9,787.0 | 11,377.0 | 11,716.8 | 12,719.0 | 14,154.1 |
EBIT | 6,367.0 | 7,063.0 | 7,016.8 | 7,653.1 | 8,772.2 |
EBIT Margin | 16.9% | 16.7% | 17.5% | 18.1% | 19.6% |
Net Income | 5,515.0 | 5,193.0 | 4,758.3 | 5,563.3 | 6,535.1 |
EV/Sales | 2.2 | 1.1 | 1.2 | 1.1 | 0.9 |
EV/EBITDA | 8.4 | 4.2 | 4.3 | 3.6 | 3.0 |
EV/EBIT | 12.9 | 6.8 | 7.1 | 6.0 | 4.8 |
Embracer reported net sales of SEK8,874m and adjusted EBIT of SEK1,426m which can be compared to our forecast of SEK9,723m and SEK1,437m, respectively. The lower-than-expected topline was driven by PC/Console, Tabletop and EES while Mobile was close to our forecast. While PC/Console saw softer topline, adjusted EBIT was in line, implying improved profitability despite soft performance from some new releases in the quarter. The Tabletop segment continue to see solid YoY growth and margin improvement, albeit somewhat lower than we estimated. Mobile saw another quarter with strong profitability, despite an expected sequential decline driven by softer seasonality. As expected, EES had a soft quarter after seeing strong topline and profitability in Q1-Q3. Reported EBIT and net income was significantly lower than expected and included goodwill write-downs following the company’s annual impairment test. Cash flow was somewhat lower than expected with an adjusted EBITDA - Capex of SEK972m compared to our estimate of SEK1,146m. The company ended the quarter with a net debt of SEK16.4bn while the pro-forma net debt stood at SEK10.7bn-11.2bn. (including proceeds from divestments of Saber and Gearbox). The table below summarizes the Q4-results outcome compared to our forecasts.
Embracer Group: Deviation table | |||||||
SEKm | Q4 22/23 | Q1 23/24 | Q2 23/24 | Q3 23/24 | Q4 23/24E | Q4 23/24A | Diff, % |
Total Net sales | 9,356 | 10,450 | 10,831 | 12,050 | 9,723 | 8,874 | -9% |
PC/Console | 3,478 | 3,996 | 3,909 | 3,379 | 3,478 | 3,126 | -10% |
Mobile | 1,317 | 1,438 | 1,471 | 1,642 | 1,376 | 1,366 | -1% |
Tabletop | 3,074 | 3,184 | 4,070 | 4,425 | 3,381 | 3,117 | -8% |
EES | 1,487 | 1,832 | 1,381 | 2,604 | 1,487 | 1,265 | -15% |
Gross Profit | 5,451 | 6,535 | 6,782 | 6,916 | 6,312 | 5,502 | -13% |
Adj EBITDA | 1,938 | 2,696 | 2,924 | 3,272 | 2,507 | 2,488 | -1% |
Adj EBIT | 915 | 1,674 | 1,814 | 2,149 | 1,437 | 1,426 | -1% |
PC/Console | 338 | 837 | 621 | 469 | 522 | 514 | -1% |
Mobile | 324 | 424 | 372 | 611 | 399 | 514 | 29% |
Tabletop | 250 | 206 | 661 | 832 | 507 | 380 | -25% |
EES | 66 | 284 | 216 | 305 | 74 | 48 | -35% |
Central costs | -63 | -77 | -56 | -68 | -65 | -30 | -54% |
EBIT | -95 | 421 | -834 | 275 | -5,697 | -20,378 | 258% |
Net income | 770 | 2,251 | -560 | -1,740 | -6,316 | -18,125 | n.m. |
Capex | -1,985 | -2,014 | -2,001 | -1,733 | -1,361 | -1,516 | 11% |
Adj EBITDA - Capex | -47 | 682 | 923 | 1,539 | 1,146 | 972 | -15% |
KPI's | |||||||
Net sales y/y | 79% | 47% | 13% | 4% | 4% | -5% | |
Organic growth % | -4% | 2% | 20% | -2% | -4% | -10% | |
Gross margin % | 58.3% | 62.5% | 62.6% | 57.4% | 64.9% | 62.0% | |
Adj EBIT-margin | 9.8% | 16.0% | 16.7% | 17.8% | 14.8% | 16.1% | |
Source: Redeye Research |
Looking into 2024/25E, Embracer expects adjusted EBIT to be in line with the reported adjusted EBIT for 2023/24, while EBITDAC is expected to improve materially. Earnings are titled towards H2 on the back of the release schedule for PC/Console where 55% of completed games is expected in Q3 2024/25E. In total, Embracer expects the value of completed games to be SEK3.9bn for the year in total, suggesting around SEK2.1bn Q3 2024/25E. Key games in the release schedule includes Kingdom Come: Deliverance II and Killing Floor 3 which the company compares to the releases of Remnant II and Dead Island 2 during 2023/24. Coming to the near-term outlook, the company expects a soft Q1 for PC/Console given few releases during the quarter and it expects limited EBIT contribution for the segment in the quarter.
While PC/Console is more tilted towards H2 than 2023/24, we expect Mobile to continue seeing stable performance during the year. Still, profitability will likely come down somewhat from the very strong level seen in H2 2023/24 where EBIT-margin was around 37%. Embracer also indicates that it expects Mobile to see a similar performance to last year in Q1 2024/25E, suggesting an EBIT-margin of around 30%. The company furthermore expects Tabletop to stable YoY performance in Q1 while EES also have soft release schedule suggesting limited contribution in the quarter. Fur the full year, we expect Tabletop too see topline and EBIT growth while EES could likely see a slight decline owing to tough comps from 2023/24. In summary, we have made limited changes to adjusted EBIT for 2024/25E (-1%) albeit with results tilted towards H2 and an increased contribution from Mobile while PC/Console contribution is decreased.
Coming to the outlook for the following years, we have trimmed our estimates for 2025/26E (-4%) while we have slightly increased our estimates for 2026/27E (+2%). The lowered estimates for 2025/26E are due to somewhat softer expectations for PC/Console while the increase for 2026/27E comes on the back of increased expectations for EES, supported by the recently announced Lord of the Rings movies. The table below summarizes key financials for the group and per segment for 2022/23 to 2026-27E.
Embracer: Group key financials | |||||||||
SEKm | 22/23 | 23/24 | Q1 24/25E | Q2 24/25E | Q3 24/25E | Q4 24/25E | 24/25E | 25/26E | 26/27E |
Group net sales | 37,665 | 42,205 | 8,400 | 9,847 | 12,620 | 9,241 | 40,108 | 42,215 | 44,849 |
Growth, y/y | 121% | 12% | -20% | -9% | 5% | 4% | -5% | 5% | 6% |
Organic growth, y/y | 2% | 1% | -14% | -1% | 12% | 14% | 2% | 6% | 6% |
COGS | -14,768 | -16,773 | -3,215 | -3,815 | -4,604 | -2,842 | -14,475 | -15,091 | -15,627 |
Gross Profit | 22,897 | 25,432 | 5,185 | 6,032 | 8,016 | 6,399 | 25,632 | 27,124 | 29,222 |
Gross margin % | 61% | 60% | 62% | 61% | 64% | 69% | 64% | 64% | 65% |
Cap. dev. & other | 5,410 | 5,924 | 1,250 | 1,250 | 1,300 | 1,300 | 5,100 | 5,466 | 5,782 |
Other external exp. | -8,681 | -8,998 | -1,596 | -1,871 | -2,398 | -1,756 | -7,620 | -8,021 | -8,521 |
Personnel exp. | -12,397 | -14,237 | -3,803 | -2,810 | -2,910 | -3,009 | -12,532 | -12,032 | -12,275 |
Other op. costs | -511 | -6,902 | -44 | -52 | -48 | -51 | -195 | -199 | -208 |
Total opex | -21,589 | -30,137 | -5,443 | -4,733 | -5,356 | -4,815 | -20,348 | -20,252 | -21,004 |
EBITDA | 6,718 | 1,219 | 992 | 2,549 | 3,961 | 2,883 | 10,385 | 12,338 | 14,000 |
Non-recurring costs | -2,702 | -10,158 | -1,003 | -110 | -110 | -109 | -1,332 | -381 | -154 |
Adj EBITDA | 9,787 | 11,377 | 1,995 | 2,659 | 4,071 | 2,992 | 11,717 | 12,719 | 14,154 |
Adj EBIT | 6,367 | 7,063 | 895 | 1,559 | 2,771 | 1,792 | 7,017 | 7,653 | 8,772 |
Adj EBIT-margin | 17% | 17% | 11% | 16% | 22% | 19% | 17% | 18% | 20% |
EBIT | 194 | -20,518 | -684 | 896 | 2,140 | 1,162 | 3,514 | 5,270 | 6,852 |
Adj Net income | 5,515 | 5,193 | 485 | 1,029 | 2,023 | 1,221 | 4,758 | 5,563 | 6,535 |
Capex | -7,122 | -7,341 | -1,430 | -1,180 | -1,230 | -1,280 | -5,121 | -5,192 | -5,516 |
Adj EBITDA - Capex | 2,665 | 4,036 | 565 | 1,478 | 2,840 | 1,712 | 6,596 | 7,526 | 8,638 |
Source: Redeye Research |
Embracer: Segment key financials | |||||||||
SEKm | 22/23 | 23/24 | Q1 24/25E | Q2 24/25E | Q3 24/25E | Q4 24/25E | 24/25E | 25/26E | 26/27E |
Net sales | 37,665 | 42,205 | 8,400 | 9,847 | 12,620 | 9,241 | 40,108 | 42,215 | 44,849 |
PC/Console | 13,444 | 14,410 | 2,297 | 2,718 | 3,593 | 3,264 | 11,872 | 12,465 | 13,088 |
Mobile | 5,819 | 5,917 | 1,481 | 1,515 | 1,691 | 1,407 | 6,095 | 6,399 | 6,879 |
Tabletop | 13,132 | 14,796 | 3,248 | 4,233 | 4,602 | 3,242 | 15,324 | 16,090 | 16,895 |
EES | 5,270 | 7,082 | 1,374 | 1,381 | 2,734 | 1,328 | 6,817 | 7,261 | 7,987 |
Growth | 121% | 12% | -20% | -9% | 5% | 4% | -5% | 5% | 6% |
PC/Console y/y | 58% | 7% | -43% | -30% | 6% | 4% | -18% | 5% | 5% |
Mobile y/y | 20% | 2% | 3% | 3% | 3% | 3% | 3% | 5% | 8% |
Tabletop y/y | n.m. | 13% | 2% | 4% | 4% | 4% | 4% | 5% | 5% |
EES y/y | 70% | 34% | -25% | 0% | 5% | 5% | -4% | 6% | 10% |
Adj EBIT | 6,367 | 7,063 | 895 | 1,559 | 2,771 | 1,792 | 7,017 | 7,653 | 8,772 |
PC/Console | 2,903 | 2,441 | 172 | 408 | 898 | 816 | 2,294 | 2,742 | 3,141 |
Mobile | 1,380 | 1,921 | 444 | 455 | 592 | 422 | 1,913 | 1,920 | 2,064 |
Tabletop | 2,010 | 2,079 | 260 | 677 | 920 | 405 | 2,263 | 2,485 | 2,609 |
EES | 281 | 853 | 69 | 69 | 410 | 199 | 747 | 726 | 1,198 |
Central costs | -207 | -231 | -50 | -50 | -50 | -50 | -200 | -220 | -240 |
Adj EBIT-margin | 17% | 17% | 11% | 16% | 22% | 19% | 17% | 18% | 20% |
PC/Console | 22% | 17% | 8% | 15% | 25% | 25% | 19% | 22% | 24% |
Mobile | 24% | 32% | 30% | 30% | 35% | 30% | 31% | 30% | 30% |
Tabletop | 15% | 14% | 8% | 16% | 20% | 13% | 15% | 15% | 15% |
EES | 5% | 12% | 5% | 5% | 15% | 15% | 11% | 10% | 15% |
Source: Redeye Research |
With limited changes to our estimate we also make limited changes to our valuation range. Still, net cash flow was somewhat softer than expected in Q4 and the company ended the year with a higher net debt than expected, which impacts the valuation. As such our new base case stands at SEK37 (SEK38) while the bull case is SEK53 (SEK55) and the bear case is SEK23 (SEK25). The table below summarizes growth and margin assumptions for the valuation scenarios.
Embracer: Fair Value Range | |||
SEK | Bear Case | Base Case | Bull Case |
Value per share | 23 | 37 | 53 |
Revenue CAGR 2024-2028 | 3% | 6% | 8% |
Revenue CAGR 2029-2038 | 2% | 3% | 5% |
Growth Terminal | 2% | 2% | 2% |
EBITDA-margin 2024-2038 | 25% | 28% | 29% |
EBITDA Terminal | 23% | 25% | 28% |
Source: Redeye Research |
In addition to our DCF-based valuation we have also continue to provide a SOP-valuation given the upcoming split-up of the group. As indicated by the table below, a SOP-valuation can yield a value of SEK32 to SEK56 per share depending on which multiples are applied. Coming to the valuation of peers, multiples vary widely for listed gaming companies (see peer table below SOP-valuation) and it remains to be seen how the market will value the new companies. In our view, Coffee Stain & Friends should see higher multiples compared to Embracer where we see MTG and Paradox as relevant peers while the global average multiple should also be a relevant metric. Middle Earth, which could likely have somewhat more volatile earnings could likely see a lower multiple closer to where Embracer trades today. Finally, we believe Asmodee should likely be valued close to peers such as Hasbro and Mattel.
Embracer: SOP-valuation | |||||||
SEKm | Sales | EBIT | EV/EBIT | EV/EBIT | Value | Value | Value |
2024/25E | 2024/25E | Low-end | High-end | Low-end | High-end | Average | |
Asmodee | 15,324 | 2,263 | 10x | 15x | 22,627 | 33,940 | 28,283 |
Per share | 16 | 23 | 20 | ||||
Coffee Stain | 11,021 | 2,865 | 10x | 15x | 28,655 | 42,982 | 35,818 |
Per share | 20 | 30 | 25 | ||||
Middle Earth | 13,763 | 2,189 | 5x | 10x | 10,943 | 21,887 | 16,415 |
Per share | 8 | 15 | 11 | ||||
HQ * | 0 | -300 | 8x | 13x | -2,400 | -3,900 | -3,150 |
Per share | -2 | -3 | -2 | ||||
Total value | 40,108 | 7,017 | 9x | 14x | 59,825 | 94,909 | 77,367 |
Net debt 2024/25E | 9,326 | 9,326 | 9,326 | ||||
Earnouts | 4,100 | 4,100 | 4,100 | ||||
SOP per share | 32 | 56 | 44 | ||||
Source: Redeye Research, * average group EV/EBIT x HQ costs |
Peer valuation | ||||
EV/Sales | EV/EBIT | |||
Company | 2024E | 2025E | 2024E | 2025E |
Nordic Gaming | ||||
Embracer Group | 1.3 | 1.2 | 7.5 | 6.8 |
Enad Global 7 | 0.5 | 0.5 | 3.8 | 3.1 |
G5 Entertainment | 0.7 | 0.7 | 6.9 | 6.6 |
Maximum Entertainment | 0.8 | 0.8 | 8.3 | 6.0 |
Modern Times Group MTG | 1.7 | 1.6 | 9.8 | 9.9 |
Paradox Interactive | 5.7 | 5.3 | 18.4 | 13.9 |
Remedy Entertainment | 4.4 | 3.6 | n.m. | n.m. |
Stillfront Group | 1.6 | 1.6 | 6.9 | 6.2 |
Thunderful Group | 0.3 | 0.2 | 13.4 | 5.3 |
Average | 1.9 | 1.7 | 9.4 | 7.2 |
International Gaming | ||||
Bandai Namco Holdings Inc. | 1.5 | 1.5 | 12.2 | 11.3 |
CD Projekt S.A. | 17.3 | 21.3 | n.m. | n.m. |
CI Games S.A. | 3.5 | 1.9 | 15.9 | 7.7 |
Com2us Corporation | 0.6 | 0.6 | n.m. | 19.9 |
Devolver Digital, Inc. | 0.8 | 0.7 | 11.4 | 11.1 |
Electronic Arts Inc. | 4.6 | 4.3 | 14.4 | 12.9 |
Frontier Developments Plc | 1.2 | 1.1 | n.m. | n.m. |
Huuuge, Inc. | 0.7 | 0.8 | 2.5 | 2.7 |
Keywords Studios plc | 2.3 | 2.1 | 15.8 | 14.4 |
Netease Inc | 2.6 | 2.4 | 9.1 | 8.1 |
Nintendo Co., Ltd. | 4.9 | 4.1 | 16.8 | 14.6 |
Playtika Holding Corp. | 1.8 | 1.7 | 9.9 | 9.1 |
Roblox Corp. Class A | 5.0 | 4.2 | n.m. | n.m. |
Take-Two Interactive Software, Inc. | 4.8 | 3.5 | n.m. | 16.8 |
Ten Square Games SA | 1.3 | 1.3 | 5.9 | 6.6 |
Tencent Holdings Ltd. | 4.9 | 4.5 | 14.9 | 13.3 |
Ubisoft Entertainment SA | 1.6 | 1.6 | 10.5 | 8.6 |
Unity Software, Inc. | 4.9 | 4.5 | 25.4 | 19.1 |
Average | 3.6 | 3.4 | 12.7 | 11.8 |
Tabletop & IPs | ||||
Games Workshop Group PLC | 5.7 | 5.3 | 15.1 | 14.0 |
Hasbro, Inc. | 2.7 | 2.6 | 14.2 | 12.5 |
Mattel, Inc. | 1.4 | 1.3 | 10.6 | 9.8 |
Nintendo Co., Ltd. | 4.9 | 4.1 | 16.8 | 14.6 |
Average | 3.7 | 3.3 | 14.2 | 12.7 |
Source: Factset & Redeye Research |
Case
Diversified growth
Evidence
Most of the assets value are still untapped
Challenge
Investor perception
Challenge
Management is paramount
Valuation
DCF and SOP-valuation supports upside
People: 4
Embracer has been a top-class capital allocator with a high proportion of insider ownership, which is scored high in our rating model. However, recent acquisitions have been made at expensive multiples while taking on debt as a financing source, which has not played out as earlier expected. In addition, the decentralized business model has also been questioned on the back of recently released games, which have been below management and market expectations. Which now led to some closure of game studios and the cancelation of projects. Furthermore, recent communication has been poor and misleading (including transformative partnership deals).
Business: 3
Embracer operates in a highly competitive industry. However, the company takes market shares (even organically). A majority of total revenues is recurring (back-catalog and live-service games). We also think the premium games segment enjoys pricing power, meaning with the right quality standard, publishers can raise prices without losing customers. Recent acquisitions diversify revenues but make the company less asset-light with dilutive margins.
Financials: 2
Embracer is a company with a strong market position. Its strategy is to grow organically as well through acquisitions. The income streams are diversified with a large portfolio of IPs and different games. Overall the video game industry is not sensitive to the business cycle, which dampens the financial risk of downturns. During the past years, Embracer has been growing heavily with high margins and return on capital. However, in the past two years, it has taken on more debt to finance past acquisitions while recent financial performance has been unappealing. Reducing margins and cash flows while increasing leverage ratios.
The future profitability levels will vary due to game release schemes as the business model inherits high scalability
Disclosures and disclaimers