Beyond Frames: Two significant game launches in H2
Research Update
2024-08-27
08:27
At the end of September Beyond Frames internal studio will release “Escaping Wonderland” based on “Alice in Wonderland” the sequel to its highly profitable game “Down the Rabbit Hole”. And later this its most successful development partner “Combat Waffle” will launch its multiplayer survival game called “Grim” in open alpha.
TO
JW
Tomas Otterbeck
John Westborg
Shares in Beyond Frames have plummeted 45% since the last quarterly report. We believe this is a rather strange reaction. Sure, the quarterly report was weaker than our expectations, but otherwise, nothing fundamentally has happened in the company. In late July, its CEO also acquired 300 000 shares in the company, at a price of SEK18 per share, making him the eighth largest shareholder in the company. The CEO only had options/warrants before, which make the SEK5.4m even more significant. After the Q2 report the new CFO and the new chairman bought shares for around SEK100k.
The “Ghost of Tabor” developer plans to release two games before the end of H1 2025. And two fully financed game projects that are internally developed will be released before H1 2026. Beyond Frames has also tail-winds from the VR market as a whole, where industry leader Meta grow its Reality Labs business by 28% year-over-year according to its latest quarterly report.
A somewhat softer sales momentum in Q2 makes us lower our sales projections for H2 2024.With a more visible game pipeline we however feel more confident in our estimates for 2025 and 2026. With lower expected profitability in 2024 and 2025 we have changed our base case to SEK28 per share (SEK30) with an fair value range of SEK13 – SEK46 per share (SEK13-SEK52). For a VR focused growth company, Beyond Frames has an attractive valuation in our opinion compared to its peer group.
SEKm | 2022 | 2023 | 2024e | 2025e | 2026e |
Revenues | 24.9 | 138.5 | 189.3 | 225.1 | 257.9 |
Revenue Growth | 4.3% | 457% | 36.7% | 18.9% | 14.6% |
EBITDA | -15.0 | 9.7 | 14.8 | 40.5 | 57.7 |
EBIT | -22.6 | -6.7 | -9.6 | 11.3 | 24.2 |
EBIT Margin | -91.3% | -4.9% | -5.1% | 5.0% | 9.4% |
Net Income | -23.2 | -7.8 | -11.1 | 8.9 | 19.1 |
EV/Sales | 4.8 | 2.5 | 1.2 | 0.7 | 0.5 |
EV/EBIT | -5.3 | -52.0 | -38.3 | 31.5 | 14.0 |
Case
Attractive exposure towards the growing VR industry
Evidence
Tech giants entering the field
Challenge
Commercialization
Valuation
Superior growth
Disclosures and disclaimers