Sozap: Exciting times ahead
Research Update
2023-08-18
07:30
Redeye updates its estimates following Sozap’s Q2 report. The figures came in somewhat better than expected. Nonetheless, the Q2 figures bear relatively minor importance in the context of the awaited game launches that are projected to take place in Q3.
Anton Hoof
Viktor Lindström
In await of the upcoming game launches, Sozap remained cautious about user acquisition costs, which resulted in sales of SEK3.8m in the quarter, corresponding to a y/y decline of 16% but an increase of 15% q/q. This was somewhat higher than our estimate of SEK3.6m. EBIT for the quarter was SEK-2.1m, compared to our estimate of SEK-2.8m. The higher sales and higher capitalized costs mainly explain the deviation. The operating cash flow amounted to SEK0.4m and was positively affected by lower working capital. Notably, after four consecutive quarters of declining quarterly revenues, the stabilization witnessed in this quarter is a positive development.
Hopefully, this was the last quarter with a focus on maximizing net contribution from Armed Heist in awaiting upcoming game launches. The company stated in the report that it intends to globally launch Fishing Tour at the end of Q3. Moreover, it highlights that the evaluation phase of Questopia by Voodoo is expected to conclude during the current quarter, raising hopes for a global launch of the game. Although we expect at least one of the games to be globally launched in the current quarter, this is more likely to occur in the latter part of Q3. As a result, its contribution to Q3 sales is expected to be modest.
On the back of the Q2 report, we have made limited estimate revisions as both sales and opex came in roughly in line with expectations. As such, we leave our base case unchanged. However, we lower our bear case from SEK3 to SEK2 and bull case from SEK20 to SEK18 to reflect the higher downside risk and somewhat softer overall mobile gaming market. Our base case implies an EV/EBITDA (2025e) multiple of 6x.
SEKm | 2021 | 2022 | 2023e | 2024e | 2025e |
Revenue Growth | 65.9% | -5.2% | 0.9% | 95.9% | 49.5% |
EBITDA | -0.82 | -2.7 | -1.6 | 9.6 | 17.2 |
EBIT | -8.1 | -14.3 | -7.2 | 2.0 | 6.6 |
EBIT Margin | -46.2% | -86.0% | -43.0% | 6.2% | 13.5% |
Net Income | -8.1 | -14.3 | -7.2 | 1.7 | 5.2 |
EV/Revenue | 6.4 | 3.5 | 3.1 | 1.9 | 1.4 |
EV/EBITDA | -137 | -21.7 | -33.3 | 6.5 | 4.1 |
EV/EBIT | -13.9 | -4.1 | -7.3 | 30.5 | 10.6 |
Sozap remained cautious about user acquisition costs as it awaits the upcoming game launches, which resulted in sales of SEK3.8m in the quarter, corresponding to a y/y decline of 16% but an increase of 15% q/q. This was somewhat better than our estimate of SEK3.6m. The deviation is attributed to the average revenue per daily active user (ARPDAU), which came in somewhat higher than expected. However, it is encouraging to see a stabilization in the quarter after four consecutive quarters with a q/q decline in revenues.
Disclosures and disclaimers