EG7: Tough comps in a transition year

Research Update

2024-02-14

07:00

Redeye updates on EG7 post Q4-results which came in lower than expected, driven mainly by Big Blue Bubble which saw a faster revenue decline than we expected. On the back of this, we have adopted a more cautious view on 2024 while also lowering our 2025-26E forecasts somewhat. Still, we highlight that 2024 will be a transition year ahead of stronger growth in 2025-26E as ongoing growth investments starts to yield revenue.

HA

TO

Hjalmar Ahlberg

Tomas Otterbeck

Q4-results below forecast

EG7’s Q4-results was lower than forecasted, where the main deviation was seen in Big Blue Bubble owing to a faster-than-expected revenue decline from My Singing Monsters. The company saw solid cash generation, supporting a slight sequential increase in net cash despite continued growth investments.

Tough comps in 2024, back to growth in 2025

While we had anticipated 2024 to be a transition year, it now looks to be slightly more challenging than we previously expected, and this was reflected in the company’s 2024E guidance, which was lower than our forecast. However, the company continues to invest for growth, where the Cold Iron project supports improvement in 2025 with further upside in 2026 on the back of H1Z1.

Lowered estimates and valuation range

We have lowered our 2024E EBITDA by c11% while 2025-26E EBITDA is down 5-7%. On the back of the estimate cuts, our base case is lowered to SEK44 (SEK50) which implies an EV/EBITDA valuation of 8x 2024. The share currently trades at less than 2x 2024 EBITDA, suggesting the market is sceptical about the company achieving its targets. In our view, successful game launches in 2024 (MechWarrior Clans), continued progress on the Cold Iron project, and H1Z1 moving into the production phase could be triggers for improved market confidence and a higher valuation.

Key financials

SEKm202220232024e2025e2026e
Revenues2,045.52,173.21,913.32,226.52,763.9
Revenue Growth-5.5%6.2%-12.0%16.4%24.1%
EBITDA482.7542.0414.1492.9687.7
EBITDA Margin23.6%24.9%21.6%22.1%24.9%
EBIT395.4427.5318.1351.7490.2
Net Income-281.2156.0142.6167.8271.7
EV/Sales1.20.50.30.30.2
EV/EBITDA4.82.11.51.10.6
EV/EBIT5.82.61.91.60.9

Q4-results below forecast

EG7 reported revenue of SEK473m and EBITDA of SEK98m for Q4 2023 which was lower than our forecasts of SEK504m and SEK119m respectively. The main deviation on topline stems from Big Blue Bubble where revenue from My Singing Monsters declined faster than we had expected during the quarter. The company comments that it expects My Singing Monsters to stabilize at a new normal level during H1 2024. The lower-than-expected revenue in Big Blue Bubble also resulted in softer EBITDA-margin than expected and is also the main contributor to the weaker-than-expected EBITDA. The company saw strong cash flow during the quarter with an operating cash flow of SEK100m while net investments were SEK63m. The company ended 2023 with a net cash position of SEK481m while it budgeted for investments of around SEK264m for 2024. The table below summarize Q4-results outcome compared to our forecasts.

EG7 result outcome
SEKmQ4 22Q1 23Q2 23Q3 23Q4 23EQ4 23ADiff
Group revenue559572483517504473-6%
Growth Y/Y (%)-2%43%4%16%-10%-15%
COGS-181-151-140-167-166-161-3%
Personnel expenses-196-200-203-177-186-182-2%
Other external costs-55-57-81-55-54-6827%
EBITDA adj17919011314111998-17%
EBITDA-margin32%33%23%27%24%21%
D&A-362-51-67-72-56-54-3%
Ow acquistion related-33-32-32-33-32-321%
EBIT adj *159170781039576-20%
EBIT adj (%)28%30%16%20%19%16%
EBIT-18413925436345-28%
Net income reported-10388210475620%
EPS reported-1.191.010.020.110.530.6421%
Source: Redeye Research, * Adjusted excludes amortization of acquired assets

Tough comps in 2024, back to growth in 2025

As we highlighted ahead of the Q4-report, we expect 2024 to be a year with limited growth potential on the back of tough comps for Big Blue Bubble while growth investments will not start to yield revenue until 2025. Our view remains unchanged following the Q4-report, although 2024 looks to be somewhat more challenging than we expected ahead of the report, owing mainly to a faster-than-expected decline for Big Blue Bubble and partly due to a weaker near-term outlook for the company’s work-for-hire business. The company’s guidance for 2024 was also somewhat lower than our 2024 estimates ahead of the results (revenue guidance of SEK1.8bn with EBITDA-margin of 22-25% while we forecasted revenue of SEK1.9bn and EBITDA-margin of 24%).

However, while 2024 looks to be somewhat tougher, the company’s investments in new games continue and EG7 comments that it is making solid progress for the Cold Iron project with a targeted release for mid-2025. The company also reiterated its 2026 target of SEK3bn of revenue and SEK1bn EBITDA. As illustrated in the chart below, we expect Daybreak to become a larger revenue contributor to the group which is driven by the ongoing growth investments. In addition to the Cold Iron project, EG7 also targets to release a game based on the H1Z1 IP in 2026 where production is expected to start in H2 2024.

EG7: Segment revenue 2021-26E

Source: Redeye Research

Lowered estimates

Overall, we remain positive about EG7’s growth potential over the coming years. However, as we adopt a faster revenue decline trajectory for Big Blue Bubble, we have lowered our 2024E EBITDA by c11%. Looking into 2025-26E we have lowered our EBITDA by 5-7%, also mainly on the back of lower contribution from Big Blue Bubble. Our revenue and EBITDA forecast for 2026 stands at SEK2.6bn and SEK0.7bn, which is lower than the company’s target of SEK3bn and SEK1bn. We expect to move closer towards the company’s targets as the Cold Iron project moves forward and as H1Z1 moves into the production phase. The tables below summarize our updated estimates for the group and per segment.

EG7: Key financials
SEKm20222023Q1 24EQ2 24EQ3 24EQ4 24E2024E2025E2026E
Group revenue1,8662,0454334204824871,8222,1202,632
Growth Y/Y (%)12%10%-24%-13%-7%3%-11%16%24%
COGS-626-619-130-116-154-161-560-656-790
Personnel expenses-742-763-183-184-185-186-737-762-778
Other external costs-209-262-45-44-58-56-202-315-509
EBITDA adj4835429798109110414493688
EBITDA adj (%)26%27%22%23%23%23%23%23%26%
EBIT adj *39542875778383318352490
EBIT adj (%)21%21%17%18%17%17%17%17%19%
EBIT-27625243455151190224362
Net income-28115632343838143168272
EPS-3.231.760.360.380.430.431.611.893.07
Source: Redeye Research, * Adjusted excludes amortization of acquired assets
EG7: Revenue and EBITDA per segment
SEKm20222023Q1 24EQ2 24EQ3 24EQ4 24E2024E2025E2026E
Group Revenue1,8662,0454334204824871,8222,1202,632
Daybreak8317531911801871877459881,362
Big Blue Bubble31057280808080320300300
Piranha9013325254040130143157
Toadman13491820252588109142
Fireshine3943547575100100350376452
Petrol22918445405055190204220
Growth36%21%-34%-17%-4%5%-15%20%27%
Daybreak18%-9%-5%-5%3%3%-1%33%38%
Big Blue Bubble184%84%-63%-45%-35%-7%-44%-6%0%
Piranha-2%49%-50%2%44%32%-2%10%10%
Toadman76%272%218%85%75%35%78%25%30%
Fireshine0%-10%53%-4%-16%-6%-1%8%20%
Petrol40%-20%-5%12%-2%10%3%8%8%
Group EBITDA4835429798109110414493688
Daybreak23316343414242168230409
Big Blue Bubble18235644444444176158150
Piranha3149881212394347
Toadman-23-34-323362736
Fireshine6940991313444756
Petrol22-33344142022
Holdings-31-30-8-8-8-8-32-32-32
EBITDA-margin26%26%22%23%23%23%23%23%26%
Daybreak28%22%23%23%23%23%23%23%30%
Big Blue Bubble59%62%55%55%55%55%55%53%50%
Piranha35%37%30%30%30%30%30%30%30%
Toadmann.m.-68%-14%10%12%12%6%25%25%
Fireshine17%11%13%13%13%13%13%13%13%
Petrol10%-1%8%8%8%8%8%10%10%
Source: Redeye Research

Valuation

On the back of the estimate cuts, our base case is lowered to SEK44 (SEK50) while our new bull case stands at SEK77 (SEK85) and our bear case at SEK15 (SEK24). Our base case implies an EV/EBITDA valuation of 8x 2024 while the share currently trades at less than 2x 2024 EBITDA, suggesting that the market is sceptical about the company achieving its targets. In our view, successful game launches in 2024 (MechWarrior Clans), continued progress on the Cold Iron project, and H1Z1 moving into the production phase could be triggers for improved market confidence and a higher valuation. The table below summarizes key assumptions for the valuation scenarios.

EG7: Fair Value Range
SEKBear CaseBase CaseBull Case
Value per share154477
Revenue CAGR 2025-20294%14%17%
Revenue CAGR 2030-20392%4%6%
Growth Terminal2%2%2%
EBITDA-margin 2025-203917%28%33%
EBITDA Terminal15%28%33%
Source: Redeye Research

Investment thesis

Case

Solid live game portfolio with upside from new franchises

With an active history of M&A, EG7 has built a solid portfolio of live service games which is dominated by titles from its Daybreak studio including among other DC Universe, Everquest 1&2, Lord of The Rings and Magic the Gathering Online. This is complemented by the mobile games-focused studio Big Blue Bubble and a service segment focusing on publishing and marketing. This creates a low-risk diversified game portfolio with solid cash generation. Going forward, the company aims to add growth by building game franchises on proven IPs from its own portfolio and external IPs. On the back of this, the company targets to achieve revenue of SEK3bn and EBITDA of SEK1bn by 2026.

Evidence

Long life games and stable profitability

With a large part of EG7’s revenue being derived from its Game segment (c. 60-70%) and the majority of this coming from long-life games with recurring revenue, EG7 can generate stable revenue and profitability. The games have strong brands and have been enjoyed for many years by its players supporting the stable revenue generation. The company’s service segment has also seen strong performance on the back of successful games in its publishing business further improving the company’s overall profitability. Coming to growth from the new game franchises, the company has built a pipeline of three games that will be released during 2024-26E.

Challenge

Limted growth in live games and unproven model for game franchises

We think the main challenge for EG7 is to grow its live service Games portfolio. While this generates stable profitability and strong cash generation, the inflow of new players is limited in our view and implies low overall growth potential for EG7. While the new game franchises are set to improve growth, the company has not proven this business model yet.

Valuation

DCF-valuation supported by strong cash generation and growth upside from game franchises

We find a base case valuation of SEK44 per share for EG7 which is derived from a DCF-valuation. The base case implies an EV/EBITDA multiple of 8x on our 2024E EBITDA. Our base case assumes growth of 14% between 2025-29E and 4% between 2029-38E with a terminal growth of 2%. We assume EBITDA-margin to be around 26% in 2025-29E and 29% for 2029-38E while the terminal EBITDA-margin is set to 28%.

Quality Rating

People: 3

EG7’s management team has a high share of ownership with the (proposed) chairman holding 9% and CEO 2% of shares. While the company has a mixed history the new management team has delivered improved and stable performance.

Business: 3

EG7’s game portfolio has a high tilt towards live service games which provides stable and recurring revenues. This also results in stable profitability and good cash flow as investments requirements are limited. On the other hand, this also limits growth potential.

Financials: 2

EG7 has a stable balance sheet with a small net cash position. The company has a significant goodwill in its balance sheet, although as this is mostly related to Daybreak Games we believe the write-down risk is limited. Most of EG7’s revenue generating operations has been acquired during 2020-21 creating a short history which lowers the rating.

Financials

Income statement
SEKm202220232024e2025e2026e
Revenues2,045.52,173.21,913.32,226.52,763.9
Cost of Revenue805.9746.9651.5761.8921.3
Operating Expenses756.9884.3847.7971.81,155.0
EBITDA482.7542.0414.1492.9687.7
Depreciation45.942.045.653.065.8
Amortizations580.072.550.488.1131.6
EBIT395.4427.5318.1351.7490.2
Shares in Associates0.000.000.000.000.00
Interest Expenses33.636.10.000.000.00
Net Financial Items-33.6-36.10.000.000.00
EBT-309.6215.8190.1223.7362.2
Income Tax Expenses-28.459.847.555.990.6
Net Income-281.2156.0142.6167.8271.7
Balance sheet
Assets
Non-current assets
SEKm202220232024e2025e2026e
Property, Plant and Equipment (Net)29.130.330.330.330.3
Goodwill3,284.93,181.73,181.73,181.73,181.7
Intangible Assets622.5667.8753.6802.5872.0
Right-of-Use Assets39.974.774.774.774.7
Other Non-Current Assets110.4154.2154.2154.2154.2
Total Non-Current Assets4,086.84,108.74,194.54,243.44,312.9
Current assets
SEKm202220232024e2025e2026e
Inventories17.314.018.221.226.3
Accounts Receivable440.5269.2273.3318.1394.8
Other Current Assets0.000.000.000.000.00
Cash Equivalents407.8480.9541.3601.0733.4
Total Current Assets865.6764.1832.9940.31,154.6
Total Assets4,952.44,872.85,027.45,183.75,467.4
Equity and Liabilities
Equity
SEKm202220232024e2025e2026e
Non Controlling Interest0.000.000.000.000.00
Shareholder's Equity3,902.33,900.64,003.24,126.74,354.1
Non-current liabilities
SEKm202220232024e2025e2026e
Long Term Debt0.002.82.82.82.8
Long Term Lease Liabilities17.552.552.552.552.5
Other Non-Current Lease Liabilities315.6355.3355.3355.3355.3
Total Non-Current Liabilities333.1410.6410.6410.6410.6
Current liabilities
SEKm202220232024e2025e2026e
Short Term Debt104.00.600.600.600.60
Short Term Lease Liabilities23.625.025.025.025.0
Accounts Payable84.833.954.763.679.0
Other Current Liabilities504.5502.1533.4557.2598.2
Total Current Liabilities716.9561.6613.6646.5702.8
Total Liabilities and Equity4,952.34,872.85,027.45,183.75,467.4
Cash flow
SEKm202220232024e2025e2026e
Operating Cash Flow374.6437.8410.2422.1571.5
Investing Cash Flow-58.1-231.5-309.8-318.1-394.8
Financing Cash Flow-331.8-126.0-40.0-44.3-44.3

Rating definitions

The team

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